Black BoxGet the HUD
Roleplay system for Second Life

Your sim's whole roleplay, on one HUD.

Black Box gives every player a character, a fight system, an inventory, quests and more, all on one HUD, with a website behind it to run everything. Each sim picks its own rules, look and features.

The HUD's Home screen in a prison sim's theme, with health and stamina bars and a row of buttons
The HUD's Home screen with a portrait ring and large tile buttons, in a blue theme
The HUD's Home screen with health, mana and energy bars and a menu down the side, in a fantasy theme
On the HUD

Everything a player needs, in one place

  • Characters

    Make a character in a few short steps, keep several and switch between them. Level up and pick perks where your sim uses them.

  • Fights

    Turn-based fights with a turn order, abilities and a log of what happened. Your sim chooses which optional rules are on.

  • Inventory

    Everything you carry: what you wear, your gear and things you use. Equip, use, give or drop it from the HUD.

  • Crafting and trade

    Craft at stations around the sim, buy and sell at vendors, pay other players and bid at the auction house.

  • Quests and NPCs

    Characters who talk back, choices that can call for a skill roll, and a journal of what you've been asked to do.

  • Events and rewards

    See what's on, check in when it starts, and earn experience for roleplaying.

  • Groups and ranks

    Join a group, earn influence to rise through its ranks, and draw a stipend.

  • Titler

    Your name, title and status over your head, and in character, out of character or away in one tap.

Fights

Turn-based fights, played your sim's way

Invite the people you're fighting, and the leader starts it. The fight page shows whose turn it is, both sides in their rows and a running log, so nobody has to scroll back through chat.

  • Abilities with energy, mana and cooldowns, aimed at one target or shared out between several
  • Front and back rows, cover, stance and range, if your sim uses them
  • Stealth, grapples, aiming and bracing under Tactics
  • Wounds to treat afterwards, or sparring matches that leave none
  • NPCs run by staff in the same fight
Read the fight guides
The full-size fight page: both sides in their front and back rows, a log of the last rounds, and the ability buttons
Characters

Make a character in a few short steps

Pick a name and race, then a class, spend your stat points, choose your profession and starting gear, and check it over. Each step shows what your choices add, so there's no guessing at bonuses. Some sims have you make characters on their website instead.

Once you're playing, your character sheet keeps your stats, what you're wearing, your effects and your quests on one page.

How to make a character
Character creation, first step: a name, a list of races with their bonuses, and the chosen race's description
Character creation, last step: the new character's stats and starting gear, with buttons to change any step
Looks

Made to look like your sim

Every sim has its own theme, with its art, colours and icons, and a group can have one of its own. Players pick the Home layout they like, make the HUD bigger or smaller, or shrink it to a strip.

Classic layout: a row of icons under your name
Classic: a row of icons under your name.
Side menu layout: buttons down the side with their names, and wide bars
Side menu: buttons down the side, with wide bars.
Portrait layout: health as rings round a portrait, with big buttons
Portrait: your health as rings, with big buttons.
Rule sets

Start from a rule set, then make it yours

Each sim picks a rule set, and a group can have one of its own. Each rule set comes with more than two hundred optional rules, from cover and grapples to magic and wounds, switched on or off from the website.

  • No dice

    Freeform

    Characters, items, quests and the rest, with no combat rules at all.

  • d20

    Norune

    Fantasy rules: d20 plus your stats, with classes, races and levels.

  • 3d6

    New Frontiers

    Science fiction: 3d6 plus a skill against the target's cover, with rows, stealth and drones.

  • 3d6

    Karhu

    Medieval: 3d6 plus training against defense or ward, with magic, runes and songs.

  • d10

    Dice pools

    Roll a handful of d10s and count the successes.

The website

Run it all from the website

Every sim's website is the HUD's other half. Players see their characters, sheets and events there, and can even fight from it. Staff set the sim up there: its rules, items, quests, events and groups, and how the HUD looks.

  • Pick a rule set and switch optional rules on or off
  • Write quests and NPC conversations
  • Set up items, vendors, crafting and starting gear
  • Look after players: sheet approvals, respecs, ranks and rewards
What sim owners get
The website's theme editor: each HUD theme with its highlight and panel colours